Tuesday, July 17, 2012

Analysis of Strategy games and RPG


W505 Games as Learning Tools
Stage 2 - 4: Analysis of Strategy games and RPG

Title: Mission 1 & 2

General information 
This is a computer game that uses multimedia.  It immerses players in U.S. history.  The player has the option of picking Mission 1 or 2.  Each Mission has 5 phases.  In Mission 1 the player becomes Nat Wheeler.  The setting is 1770 in Boston.  The player is exposed to Patriots and Loyalists and must decide what side to stand with.  The player can earn badges by learning academic vocabulary.  The play also gets the opportunity to be exposed to the actual history that occurred and things that may occur because of their choices.  In Mission 2 the player is a 14-year-old slave in Kentucky, her name is Lucy.  As Lucy the player must escape from the south and head to Ohio.  In this Mission the player learns about how slaves were treated, the Fugitive Slave Act, and many other historical events.  Again the student learns about history through the choices they make.


As I played this game I became lost in it!  I told myself I was only going to look at it and read what it was about the first night.  That didn’t happen, before I new it two hours had passed and I was only beginning phase 3.  I really enjoyed the game because it gives a real feel to it.  It also was very educational and easy to follow.  The game is very interactive with the player.  Everything is in print as the computer characters interact with the player (this makes it better for ELL students).  This is a game that would be perfect for 8th grade social studies.  I would recommend playing it as a class or individually for 10 minutes every day when teaching the unit, if time permits.  If that doesn’t work then maybe this could be played the as an opener and closer to the unit!  Another idea could be to play it during enrichment or at home and a parent logs the time the child is on playing!

  
Analysis based on Flow Theory

Analyze and describe whether the game has the elements of flow listed below:

o   Task that the learners can complete
Yes, because each mission has 5 phases it always the learners to complete smaller sections to complete an entire task (The Mission).
o   Ability to concentrate on task
Absolutely yes, I didn’t notice that two hours had passed!  The graphics are great and the action and interaction holds the learners interest!
o   Task has clear goals
Yes again, the game has the learners collect badges, points, and artifacts/materials to play the game or survive.  There are choices to be made that can help or end the game.
o   Task provides immediate feedback
Yes, every step of the way the learner has at least 2-4 choices to make.  This leaves the game to chance and makes it much like real life.
o   Deep but effortless involvement
Yes, this game pulls the learner into the past.  The learner finds himself or herself in a historical time from the past.
o   Exercising a sense of control over their actions
Yes, the learner has total control over what actions their character will take. 
o   Concern for self disappears during flow
Yes, the learner is warped to a historical environment of the past.  Their actions/choices will deliberately have an affect of life or death.  Many actions that can be taken by the player are very dangerous as it was in the past.
o   Sense of duration of time is altered
Yes, the player is so involved in the game that time is lost.  Five minutes becomes at least two hours as you play this game.  While playing a year can pass in about an hour or two!

Just to add, I 100% agree with our readings this week.  Games are taking education to another level.  RPG are the next big thing we need to think about as we lesson plan.  I believe many teachers are now always looking for a way to reinforce classroom curriculum in a way that brings the students in.  Games are the way in!

7 comments:

  1. That seems like a pretty fun game, Maribel. I like your recommendations for classroom use. Do you think they will add more historical periods? Thanks for your comments.

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    Replies
    1. I would like for them to add more historical periods. I will need to go back and reread to make sure I didn't miss a comment about them adding more historical periods.

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    2. I saw on the website that in 2013 I believe they are coming out with some more missions! So yes they will be making some more periods. I also really enjoyed this game Maribel. Great job on your analysis.

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  2. I love how you became lost in this game because I got lost in reading your greatly detailed and well-done description of how this game is played. This game would be perfect for a Social Studies class seems like it would help make a hard concept to learn more tangible. Great job and well done!

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  3. Maribel,

    I couldn't agree more. I observed my grandson play it and he was completely hooked. In fact it was hard to stop. I then went back and made different choices. The game is designed for kids, for content, and for engagement. I loved the graphics. I also think it would be fantastic for our English learners since there was both audio and text. Additionally, there was sufficient scaffolding to make it comprehensible. Your analysis was perfect.

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  4. Maribel,
    Were you able to successfully complete all 5 phases? If so I'm curious to know how you were able to accomplish this...and how long did it take you. Did you experience any frustration when making choices that resulted in consequences and ultimately failure to complete phases? How do you think students will reaact to unsuccessful attempts? Although we both played this game we had different experiences. Might this be possible with students? Could the learner type have something to do with our different experiences? Those are just some questions I asked myself after reading about your experience and comparing to mine.

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  5. Maribel,
    I, too, got lost in this game. I think it hit my learning style perfectly because I showed it to my 15-year-old son and he looked at me like I was crazy for thinking it was so great. Rita posted about concerns about frustration. I made mistakes but was then provided with information that helped me correct my errors. So, I don't really think frustration will occur unless the player chooses to play without really reading.

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