W505 Games as Learning Tools
Stage 2 - 4: Analysis of Strategy
games and RPG
Title:
Mission
1 & 2
General information
This is a computer game that uses
multimedia. It immerses players in U.S.
history. The player has the option of
picking Mission 1 or 2. Each Mission has
5 phases. In Mission 1 the player
becomes Nat Wheeler. The setting is 1770
in Boston. The player is exposed to
Patriots and Loyalists and must decide what side to stand with. The player can earn badges by learning
academic vocabulary. The play also gets
the opportunity to be exposed to the actual history that occurred and things
that may occur because of their choices.
In Mission 2 the player is a 14-year-old slave in Kentucky, her name is
Lucy. As Lucy the player must escape
from the south and head to Ohio. In this
Mission the player learns about how slaves were treated, the Fugitive Slave
Act, and many other historical events.
Again the student learns about history through the choices they make.
As I played this game I became lost in it! I told myself I was only going to look at it
and read what it was about the first night.
That didn’t happen, before I new it two hours had passed and I was only
beginning phase 3. I really enjoyed the
game because it gives a real feel to it.
It also was very educational and easy to follow. The game is very interactive with the
player. Everything is in print as the
computer characters interact with the player (this makes it better for ELL
students). This is a game that would be
perfect for 8th grade social studies. I would recommend playing it as a class or
individually for 10 minutes every day when teaching the unit, if time
permits. If that doesn’t work then maybe
this could be played the as an opener and closer to the unit! Another idea could be to play it during
enrichment or at home and a parent logs the time the child is on playing!
Analysis based on Flow Theory
Analyze and describe whether the game has
the elements of flow listed below:
o
Task
that the learners can complete
Yes, because each mission has 5 phases it always the learners to
complete smaller sections to complete an entire task (The Mission).
o
Ability
to concentrate on task
Absolutely yes, I didn’t notice that two hours had passed! The graphics are great and the action and
interaction holds the learners interest!
o
Task
has clear goals
Yes again, the game has the learners collect badges, points, and
artifacts/materials to play the game or survive. There are choices to be made that can help or
end the game.
o
Task
provides immediate feedback
Yes, every step of the way the learner has at least 2-4 choices
to make. This leaves the game to chance
and makes it much like real life.
o
Deep
but effortless involvement
Yes, this game pulls the learner into the past. The learner finds himself or herself in a
historical time from the past.
o
Exercising
a sense of control over their actions
Yes, the learner has total control over what actions their
character will take.
o
Concern
for self disappears during flow
Yes, the learner is warped to a historical environment of the
past. Their actions/choices will deliberately
have an affect of life or death. Many
actions that can be taken by the player are very dangerous as it was in the
past.
o
Sense
of duration of time is altered
Yes, the player is so involved in the game that time is
lost. Five minutes becomes at least two
hours as you play this game. While
playing a year can pass in about an hour or two!
Just to add, I 100% agree with our readings this week. Games are taking education to another level. RPG are the next big thing we need to think about as we lesson plan. I believe many teachers are now always looking for a way to reinforce classroom curriculum in a way that brings the students in. Games are the way in!
That seems like a pretty fun game, Maribel. I like your recommendations for classroom use. Do you think they will add more historical periods? Thanks for your comments.
ReplyDeleteI would like for them to add more historical periods. I will need to go back and reread to make sure I didn't miss a comment about them adding more historical periods.
DeleteI saw on the website that in 2013 I believe they are coming out with some more missions! So yes they will be making some more periods. I also really enjoyed this game Maribel. Great job on your analysis.
DeleteI love how you became lost in this game because I got lost in reading your greatly detailed and well-done description of how this game is played. This game would be perfect for a Social Studies class seems like it would help make a hard concept to learn more tangible. Great job and well done!
ReplyDeleteMaribel,
ReplyDeleteI couldn't agree more. I observed my grandson play it and he was completely hooked. In fact it was hard to stop. I then went back and made different choices. The game is designed for kids, for content, and for engagement. I loved the graphics. I also think it would be fantastic for our English learners since there was both audio and text. Additionally, there was sufficient scaffolding to make it comprehensible. Your analysis was perfect.
Maribel,
ReplyDeleteWere you able to successfully complete all 5 phases? If so I'm curious to know how you were able to accomplish this...and how long did it take you. Did you experience any frustration when making choices that resulted in consequences and ultimately failure to complete phases? How do you think students will reaact to unsuccessful attempts? Although we both played this game we had different experiences. Might this be possible with students? Could the learner type have something to do with our different experiences? Those are just some questions I asked myself after reading about your experience and comparing to mine.
Maribel,
ReplyDeleteI, too, got lost in this game. I think it hit my learning style perfectly because I showed it to my 15-year-old son and he looked at me like I was crazy for thinking it was so great. Rita posted about concerns about frustration. I made mistakes but was then provided with information that helped me correct my errors. So, I don't really think frustration will occur unless the player chooses to play without really reading.