W505 Fames as Learning Tools
Week 5
Stage 2-2 Analysis of Puzzle, Quiz, and
Sports Games
Title: Puzzle (BLOXORZ) vs. Quiz (Sheppard’s Geography Map)
Puzzle game:
Quiz Map quiz:
Learners’ Style:
1)
Based
on Kolb’s learning styles I am an Active Experimentation style learner. I also had a few that fell under the Abstract
Conceptualization style too. Those two
AE and AC had my highest scores. To be
honest I never really trust these quizzes.
The reason why I do not totally depend on these forms of inventory is
because students change. Depending on a
students’ age, exposure, stresses in life, material being studied each type AE,
RO, CE, and AC style could describe the student. As I went through the activity I found myself
wondering and debating which one to choose because I kept thinking about
different activities and how each activity would require different styles.
Based
on Prensky’s list I am all over the place!
Looking at each question individually I could be at a one or a five
depending on the question. There was
one, number four where I was in the middle.
I don’t believe it was because I cannot bounce around or I rather take step-by-step
order. I believe I chose 3 on number
four because I can do both it just depends on the game and the situation I find
myself in. Now, I find myself agreeing
100% with number eight! I chose 1 for
number eight because I know how I am and I am very impatient! I need to know immediately if something is
working or not working. I do believe
that some of the question are very straightforward and for the most part will
not change because it has to do with your personality. Other questions could change depending on the
mood of the student, the age of the student, and the situation the student
finds them themselves.
Based
on VAK learning styles I scored pretty evenly.
I had 12 A’s which represented the Visual learning style. I had 7 B’s, which represented the Auditory
learning style. I had 11 C’s, which
represented the Kinaestehetic learning style.
One thing stated in the article that I agreed with was, “some people fid
that their learning style may be a blend of two or three styles,” (V Chislett
MSc & A Chapman, 2005, P. 4). I do
believe that students do have many learning styles. I also find myself as a teacher teaching one
concept in more than one way. I believe
most teachers have been trained to teach to the student, which means the
visual, auditory, and kinaesthetic student.
Every class has each of these learners.
I know for a fact that I always tend to begin my lessons with a visual,
then I explain, and finally apply.
Analysis of Games:
1)
General information of two games:
The first game I played was
BLOXORZ. This game is a strategy
game. The player must take a block and
flip it around until they can figure a way to make the block fall into a little
opening. Now this is all happening on a
small platform where the block can easily fall if the player flips the block
too many times or the wrong way! If the
player’s block falls off the player must start that level all over again. There are 33 levels! There are no clues or hints to help the
player. There are very informative
instructions at the beginning or the game, but a player can skip these and just
start playing the game.
The second game I played was
Sheppard’s Geography Map quiz. This game
had the player labeling maps. The player
would pick the continent they wanted to work on. Then the player could choose if they wanted
just to locate where the countries would be on a continent, label the
countries’ capitals, or label the countries’ landscapes. The game provided hints, clues, and actual
answers if the player was incorrect.
This game provided a speaker to interact with the player as well.
2)
Comparison 1: Game Components
First my game components
were activities in which players are actively
involved physically and mentally. Games should also challenge and entertain
the players with positive competition. Finally, games must have an
element of chance, a common goal for the players, and rules. Game must create
some form of an emotional reaction.
BLOXORZ did hit these
points! It got me actively involved
mentally, it challenged me, and entertained me with positive competition with
myself. I could easily see how a teacher
could turn this into a competition between students. Seeing which could do it in the least amount
of moves or by highest points. The game
also allows for chance. There is a
common goal for all players, and it has rules.
Now the emotional reaction that it caused me was a little stress. This type of a game is not my cup of
tea! I am competitive, so I continued
through, but I had to take a break at times and come back to the game. I found myself getting frustrated because I
didn’t have any clues and it was an independent game!
Sheppard’s Geography Map
Quiz also hit all the game components, but differently. It actively involved the player
mentally. It challenged and entertained
the player with positive competition.
Now there wasn’t a really opportunity for chance, besides the fact that
they player could get it wrong. The game
did have a common goal and rules. The
emotional reaction for me this time was a more positive one. I was able to get hints and clues. The game interacted with me and “spoke” to
me. This game could easily become
something to use in the classroom with all the students. It could be used with the entire class
playing together on the Smart board or independently on the computer. This would be great as an opener to the
lesson and a way to review for a test.
3)
Comparison 2: Learners’ styles
The least-fit game, BLOXORZ
would not fit my learning style for many reasons. First, I am group learner. This game is not one where team effort can
really happen. Also, there is no real
communication occurring during the game.
It’s all in your mind as you try to figure out what will work. It also does not work well with me because I
like order and a step-by-step pattern.
This game is open to whatever step or pattern the player wants to
take. Finally, this game was the least-fit
game for me because I didn’t know if what I was doing or the steps I was taking
were correct until I got to the end (close to the opening)! That was what sent me over board!
The best-fit game, Sheppard’s Geography Map Quiz fits my learning style
because it can be done as a team or group.
It also fits my style of learning because it has order and pattern. I also know immediately if my answer is right
or wrong. This is also a preferred game
because it guided and interacted with me.
I still was able to enjoy
both of these games (one more than the other) because they were both visual
games and very kinaesthetic style too.
Using these two on the Smart Board would allow more movement and hands
on feel too. I also felt that both game
catered to my AE style too.
I also played BLOXORZ briefly. I couldn't think of a way to connect it to my teaching, so I didn't discuss it. Do you think this kind of game should be considered a "learning tool?" Do games like this have a place in school? Why or why not?
ReplyDeleteMaribel, the Map Quiz sounds very interesting. This is one I didn’t look at, but I think I will now. I am also interested in Michael’s comment. I have been wondering about this as well because I looked at BLOXORZ and another game that was similar. Part of me thinks these games are good for critical thinking and problem solving because you have to somewhat plan out your steps, but they do not relate to school material. They could maybe be used to break up the class for a few minutes or as a reward, but I am not sure they have a place in a lesson. I am interested to see what your thoughts are!
DeleteLindsay
Maribel,
ReplyDeleteI played BLOXORZ as well. Even though it was my least fit game, I found myself going back to try again. Michael poses a good question. Now that we are about to be evaluated using the RISE model, I would hesitate to use this in class. I would post it on my school site as a challenging logic puzzle because I think using logical thinking is worthwhile and valuable.
On a different note, I have always been, up to now, skeptical of these surveys. I know for a fact that I always knew how I wanted to "end up" and tried to answer the questions accordingly. At this point in my life,though, I think I can answer them consistently and honestly.
Very nice summary of the games. I didn't play either of those two but the bloxorz game sounds very interesting. I might use that for individual free time/reward in class or inside recess if you have computers in your room. These kinds of games help with logical thinking skills and decision making skills which I think help students hone skills they might not get a chance to in the regular curriculum.
ReplyDeleteMaribel,
ReplyDeleteI totally agree with you on the inventories. I can't imagine that my middle school students know themselves well enough to answer. And they are changing. I much prefer Bloom's taxonomy which addresses what they are ready for cognitively. Thank you for your excellent analysis of the bloxorz game. I tried it but didn't think I could tie it to any content. I also chose Sheppard's Map Quiz. I really like this quiz because it had feedback and thought it would be very appropriate for English learners. I really liked your idea of using it on a Promethean board. How great would it be to have students place the country they are from on the map and then as a group construct the map with lots of oral interaction. I love this idea.
Great detailed analysis! You posed a thought that I have never really given much thought to and I greatly appreciate it. You mentioned how you were not a fan of learner style surveys because children/students are always changing. I guess because I view myself as a pretty steady AE learner I have never really given thought to the fact that as children/students age and mature their learning style will more than likely change to some degree. I used to use learner inventory for a few of my classes and students seemed to enjoy them I will most certainly take these new thoughts into consideration when students participate in these activities in the upcoming year.
ReplyDelete