Thursday, July 12, 2012

Analysis of Card and Board games


W505 Games as Learning Tools
Stage 2 - 3: Analysis of Card and Board Games

Title: Chess

General information
This online game is played just like the traditional board game of chess.  The same rules and goals of apply to both the online style and the traditional style of the game chess.  You must create a login and password.  You must also provide an email address, so you may be allowed to chat online as you play.  You are paired up with players from all over the world.  There are options as to how long you are willing to play.  There are 10 minutes options or a day or two per turn.  This all depends on your schedule and the amount of time you have available to play the game.  Just on piece of advise:  Be very careful when you play online!  I say this because two times when playing chess I could have won!  I guess I let go of the mouse one spot to soon and this cost me the game!!! 

Comparison of two formats: digital vs. non-digital

           1.     Comparison 1: Game components
My game components are:
Games are activities in which players are actively involved physically and mentally.  Games should also challenge and entertain the players with positive competition.  Finally, games must have an element of chance, a common goal for the players, and rules. Game must create some form of an emotional reaction. 

The change of the format from non-digital to digital really does not change the core of my game components.  There is still mental challenge.  There is physical challenge in using the computer or Smart board.  This game both digital and non-digital challenge, entertain, present chance, have common goals, rules, rattle emotions, and present completion.

Now, the difference is the physical interaction.  What I mean by that is on the online chess you can’t watch your opponent and get a feel for what they are thinking or how frustrated they may be.  I find this to not make the same as exciting and competitive.  I found myself playing chess many times and each time I was very close to winning (I didn’t win once!).  I’m very competitive, so I continued playing the problem was that I like to play mind games when I play chess (and many other games too) and I couldn’t do this online!!!   I also noticed that the other players really didn’t want to chat with me.  They were all about the game.  So I guess you would say that the digital format had a little less physically interaction.  


            2.     Comparison 2: Interaction

Analyze and describe whether the difference in format results in any changes in the factors listed below:

-       Communication between/among players during the game play, Cooperation between/among players, Engagement to the games, Motivation to play the game
            Traditional:
I know when chess is being played very little communication occurs.  Now, in my ELL classroom setting when homework is completed during resource time I have a game for the week.  I teach the students the rules, goals, and what there role as a play should be.  They play, but all communication must be in English.  If they have questions they ask in English.  If they want a classmate to help it must be in English.  They also must say why they made the move they made (depending on the game) in English.  I enjoy doing this because then I just observe and grade their English application.  They are less intimidated by the idea of having to speak English for a grade because they are focused on the game and not the language.  I also like doing it like this because then I can see the “true strengths and weaknesses” my students may have with whatever the English focus maybe during that week.
              Digital:
I couldn’t get anyone to talk when they were playing online chess.  I couldn’t even get my opponent to chat with me!  I do believe the computer has a way for pulling the learner in and making them forget about everything else around.  What I would do to promote more communication between players is make them play with a partner, so it would actually be four people playing online.  Then, the pair would have to alternate turns and explain to each other why they made the move they made.  I would also require a certain number of written chats from each team, so they could practice the written form of English as well.







7 comments:

  1. Maribel,

    This was a great analysis. I really liked the Heather Smith article that dealt directly with the language development that can occur in non digital games. I really couldn't see any opportunity for this kind of language experience in my digital card games. I discovered that there is talk that naturally develops as you handle physical objects. In my card games, the players talked as the shuffled, dealt, and counted out cards. I suspect the same would occur as students arranged the chess pieces negotiated the set-up, etc.

    A game that works really well for English language development is a modified version of Scategories. I allow my students to work in teams. Thinking of and producing words to fit the different categories and based on a beginning letter provides a rich language experience. The competition not only includes time but also original words.

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  2. To be honest, Maribel, I only got into a conversation with one of the people I played with. Every one else ignored me just like you. I also agree with your evaluation, that online games like chess might be more distracting than relaxing when it comes to conversation practice or assessment.

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  3. Maribel,
    I really liked your idea of having a different game every week focused on in the classroom. This seems like a great way to get the students to relax and work on their English, and it’s fun! I also had problems with the online games, but mine was because of the Internet connection and I found it very frustrating. This is one thing you don’t have to worry about with non-digital games.
    Nice Job,
    Lindsay

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  4. I appreciate your description about playing against someone online. It doesn't surprise me that they don't want to chat. It seems like if they wanted a social experience they would play with friends. Playing against someone online can completely remove that human connection. It almost makes me sad because people want to play games without any social connection. I only like to play games because of the social connection. Before No Child Left Behind, I would have students bring in their favorite board games the day before Christmas vacation and we would teach each other how to play games and literally play all day. I was surprised at how many kids didn't know the rules to their own games, so it was actually a learning experience for all of us. I could take your game idea and just have 1 student bring a game each week.

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  5. I really like how you included the description on the interaction with a player and being able to read their facial expressions and body language. Most probably do not realize the gain that playing with someone in person and being able to gauge these movements has for their success in the game - it really helps you as the player to know and debate what moves to make in anticipation for what their next move will be. Great job!

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  6. Brilliant suggestion to pair students to play a digital version of a game. Conversation, collaboration, reasoning...all language building skills taking place during game play!

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  7. I wonder if it is the type of people that are drawn to Chess makes them less likely to chat while playing? I have played in rooms for Bingo and those chat rooms are blowing up with conversations. The dynamics are different too since Bingo has many players in one room and chess is a one on one game. I would really hate to play a game with someone who didn't want to talk. I would just want to quit and find a new chess partner.

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